![]() ![]() MegaZeux was updated for quite a while, and (unlike ZZT) has even been ported to SDL so it can actually run on modern operating systems. It added quite a few bells and whistles, most significantly a built-in font editor, which let aspiring developers draw simple sprites rather than rely on whatever they could scrounge from the DOS font.Īnd then, nothing. MegaZeux was something of a spiritual successor to ZZT, created by (as I understand it) someone well-known for her creative abuse of ZZT’s limitations. It also came with an editor, including a small programming language for creating totally custom objects, which gave it the status of “game creation system” and a legacy that survives even today.Ī little later on, there was MegaZeux. ZZT was a set of little shareware games for DOS that used VGA text mode for all the graphics, leading to such whimsical Rogue-like choices as ä for ammo pickups, Ω for lions, and ♀ for keys.
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